John White's fantastic world of kings, sorcerers and goblins comes alive in this action-packed book...
Uncle John and his new wife disappear without a trace. So May and her cousins set out to find them in the one place they know they must be--Anthropos, the land of dwarfs, sorcerers,...
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The Iron Sceptre, the source of King Kardia's power to rule, is in peril. The children, joined by their cousin Mary, are called on to stop Mirmah and her chief sorcerer, Archimago...
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In this anthology John White brings together a diverse collection of writings by contemporary thinkers such as Aldous Huxley, P. D. Ouspensky, Alan Watts, Kenneth Wapnick, Richard Maurice...
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From his experience of 40 years in ballet as a student, performer, ballet master and dedicated teacher, John White offers this work of inspiration and step-by-step instruction on the...
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The key to this adventure lies in the remote and ancient tower on the Island of Geburah and the precious objects hidden there. What the heroes discover, however, is more than mere treasure...
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